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Old Apr 03, 2006, 09:56 PM // 21:56   #1
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Default Petition to improve Skullcrack

Since Anet usually sees what's going on in guru I'd thought this would be a good time to ask Anet to improve Skullcrack. Let's compare Disrupting Chop and Skullcrack.

Disrupting Chop
If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.

Skullcrack
If this attack hits while target foe is casting a spell, that foe is Dazed for 15 seconds.

I wouldn't mind if Skullcrack would have the same description as Disrupting Chop but of course inflict the daze effect rather than the skill disable. That and maybe drop 1 hit of Adrenaline and this may actually be a worth an elite slot. Maybe it should be reworded and reworked to this:

Skullcrack
If it hits, this attack interrupts the target's current action. That foe is Dazed for 15 seconds.

It's only fair, I mean a quick Mend Ailment will remove this anyways but as it is Skullcrack is almost nonusable against monks.

Hopefully others will /sign that something must be done.

Last edited by Wretchman Drake; Apr 03, 2006 at 09:58 PM // 21:58..
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Old Apr 03, 2006, 10:18 PM // 22:18   #2
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A quick mend ailment that takes 3x as long to cast = 3s while being easily interruptable.

/ NOT signed
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Old Apr 03, 2006, 10:27 PM // 22:27   #3
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Quote:
Originally Posted by cerb
A quick mend ailment that takes 3x as long to cast = 3s while being easily interruptable.

/ NOT signed
Assuming you can land it on ANY monk skill other than enchantments or smiting skills. With 9 Adren cost you cant' really spam it in hopes of catching something either. Also it doesn't interrupt anything apart from spells, so Res Sig > this.


/Signed x 100
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Old Apr 03, 2006, 10:33 PM // 22:33   #4
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i think being brought down to 7 adrenline with a 1/4 cast time would be useful

/signed
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Old Apr 03, 2006, 10:48 PM // 22:48   #5
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Quote:
Originally Posted by cerb
A quick mend ailment that takes 3x as long to cast = 3s while being easily interruptable.
Well thats the point now isn't it? Might as well make it worth for the elite slot.
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Old Apr 03, 2006, 10:55 PM // 22:55   #6
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I thought there was already a petition for this. But whatever.
/signed
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Old Apr 04, 2006, 01:12 AM // 01:12   #7
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With the release of factions, dazed will become a much more common condition (broadhead, Temple strike........) and i think skullcrack should definitely have a buff to keep up with these skills. so,
/signed
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Old Apr 04, 2006, 01:43 AM // 01:43   #8
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/signed
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Old Apr 04, 2006, 03:33 AM // 03:33   #9
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/signed
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Old Apr 04, 2006, 05:05 AM // 05:05   #10
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/signed
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Old Apr 04, 2006, 10:36 AM // 10:36   #11
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/signed
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Old Apr 04, 2006, 11:03 AM // 11:03   #12
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/NotSigned

Reason due: Possible exploitation

The moment it turn into what OP list, I will pack R/W and apply poison + skull like no tommorow. It is a skill of no attribute, how overpower would this make skullcrack? Very.

Move it to strength attribute, then buff it.
=============

I believe Anet made this skill not for killing monk to begin with. Which is actually kind of stupid, since monk are the biggest threat out there.
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Old Apr 04, 2006, 11:54 AM // 11:54   #13
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/signed just to let me have more varied Elites to use...I'm bored with Eviscerate.
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Old Apr 04, 2006, 01:02 PM // 13:02   #14
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It should be more like:

Skull Crack - 7 adren - If this attack hits, target foe is interrupted and dazed for 15 seconds. This attack cannot be "blocked" or "evaded".

Then I MIGHT use it.
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Old Apr 04, 2006, 01:45 PM // 13:45   #15
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/signed

9 Adrenaline points is too much and this skill is totally useless in pvp
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Old Apr 04, 2006, 03:22 PM // 15:22   #16
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/Signed
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Old Apr 04, 2006, 03:24 PM // 15:24   #17
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Horrendous in PvP, pretty good in PvE

/notsigned because I feel it doesn't need improvement, just a minor redesign that balances it better for PvP without changing it much.
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Old Apr 04, 2006, 03:42 PM // 15:42   #18
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/Signed
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Old Apr 04, 2006, 04:05 PM // 16:05   #19
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/not signed
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Old Apr 04, 2006, 11:59 PM // 23:59   #20
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/signed

Just compare this with a ranger running broadhead arrow in the future
Assuming 12 expertise, 13 energy to daze someone from far away and skullcrack, 9 adrenaline and you have to hit on a spell, kinda hard with all the boon prots flying around don't you think?
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